Offered wages

Marvel Technologies, Inc. — H-1B salaries

Every offered wage disclosed on Marvel Technologies, Inc.'s certified labor condition applications — 15 positions — grouped into $5,000 bands and cut by occupation and by metro. Percentiles are computed from those bands at read time.

Median offered wage
$105,833

Interpolated inside a $5,000 band, so it reads as a point in a range rather than a salary anyone was paid.

15 disclosed positions

25th percentile
$87,917

A quarter of disclosed positions were offered less than this.

75th percentile
$121,250

A quarter of disclosed positions were offered more than this.

Occupations
5

Distinct SOC codes with at least one disclosed wage.

All disclosed wages

The whole distribution, every occupation together. The dashed line is the median, derived from these bands.

Marvel Technologies, Inc. — offered wage distributionMarvel Technologies, Inc.: wage distribution across 15 disclosed positions, from $80k to $155k, median $105,833.median $106k$80k$155k

25th $87,917 · median $105,833 · 75th $121,250 · 15 disclosed positions

Offered wages from certified Labor Condition Applications, grouped into $5,000 bands. Percentiles are computed from the bands, not from a stored average.

By occupation

Each SOC code the employer filed under, with its own percentiles derived from its own bands.

Percentiles are computed per occupation from that occupation's bands. They do not average to the figure above, and they are not supposed to — the all-occupations figure is the summed distribution, not the mean of these rows.
Occupation (SOC)Disclosed positions25thMedian75thPrevailing wage level
15-1252.00 · Software Developers7$103,750$112,500$152,083II 7
15-1299.09 · Information Technology Project Managers3$83,750$102,500$106,250II 1 · III 2
15-1299.08 · Computer Systems Engineers/Architects2$87,500$90,000$122,500II 1 · III 1
15-1253.00 · Software Quality Assurance Analysts and Testers2$87,500$90,000$107,500II 1 · III 1
15-1251.00 · Computer Programmers1$81,250$82,500$83,750I 1

Rows with fewer than 5 disclosed positions are shown because they are real filings, but a percentile over that few offers is an anecdote rather than a range. The disclosed-position column is there so you can tell which is which.

Largest occupations in detail

The same bands, drawn. Shape matters: two occupations with the same median can pay very differently at the edges.

15-1252.00 · Software Developers7 disclosed positions · 4 metros

Marvel Technologies, Inc. — 15-1252.00 · Software Developers — offered wage distributionMarvel Technologies, Inc. — 15-1252.00 · Software Developers: wage distribution across 7 disclosed positions, from $85k to $155k, median $112,500.median $113k$85k$155k

25th $103,750 · median $112,500 · 75th $152,083 · 7 disclosed positions

Offered wages from certified Labor Condition Applications, grouped into $5,000 bands. Percentiles are computed from the bands, not from a stored average.

By metro area

The same wages cut by where the work is, from the metro half of each stored band key.

Only bands recorded against a named city and state appear here, so these rows can sum to less than the total above.
Metro areaDisclosed positions25thMedian75thOccupations
Auburn Hills, MI3$103,750$106,250$108,1252
Redmond, WA3$151,250$152,500$153,7501
Southfield, MI3$88,750$102,500$106,2502
La Vergne, TN2$81,250$82,500$83,7502
Columbus, OH1$86,250$87,500$88,7501
Gaston, SC1$86,250$87,500$88,7501
Plano, TX1$111,250$112,500$113,7501
Plymouth, MN1$121,250$122,500$123,7501

Prevailing wage levels

Level I is entry, level IV is fully competent and independent. The level sets the legal floor the offered wage has to clear.

A level-heavy split toward I and II means the roles were filed as junior, whatever the job title says.
LevelPositionsShare
Level I16.7%
Level II1066.7%
Level III426.7%

Wages here are the OFFERED WAGE on the labor condition application — a commitment the employer made to the Department of Labor, not anyone’s actual compensation, and it excludes bonus and equity. Every percentile on this page is computed at render time from stored $5,000 band counts (15 positions); no median is stored anywhere in the dataset. How the derivation works.